Game Development Workshop II - Shaders
This Thursday we have the second part to the game development workshop series, which started last week! This workshop is a standalone session where we will be learning about GLSL shaders using shadertoy.
GLSL is a language, similar to C, which runs on the GPU. Typically used for the implementation of shaders in games (e.g. lighting effects, fog, etc), it can also be used as a full graphics library in its own right.
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